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- Client
- Area Code, Inc (now Zynga NYC)
- Platform
When the revered Area/Code Inc (now Zynga NYC) calls you up and needs a hand, you lend a hand, right? Right. We put together the menu screens for Power Planets, their Facebook game for the Science Channel. Build your planet, reap the rewards, then pass it off to the next guy to deal with.
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- Client
- Red Tettemer + Partners
- Platform
- iPhone
What does a Monster have to do with taxes? He throws them at you, stupid! Now grab yourself a Neat scanner and get to catchin'. This app, designed alongside the gin-infused folks at Red Tettemer + Partners, pits you and a Neat scanner against the dreaded Paper Monster. Start by catching, then retaliate with rubber band balls. Out of the thousands who have played, only 19 have tamed the beast.
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- Client
- TweenBrands
- Platform
- Adobe Flash & SmartFox
From Jan 1, 2009 to Jan 1, 2010, ScapeNation rocked faces. 1 Million faces. Backed by TweenBrands (Limited Too, ShopJustice), ScapeNation was one of the first MMO's in the 9-13 year old market to join its audience together in the fight against a common enemy, the evil Darkness and his henchmen, the Nils. The storyline weaved players through 272k mini-games sessions across 12 titles, 490k avatar and residence purchases across 1000+ virtual goods, and 1.2M chat messages.
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- Client
- TweenBrands
- Platform
- Adobe Flash & SmartFox
What's a virtual world for tweens without mini games? We created a strategy to produce a large quantity of games that spanned various gamer types. Shooters, side-scrollers, mazes, and cards for collectors, creators, bashers and brainers. Each had its own feel, its own piece to the storyline, yet followed the overarching goals of the game's economic structure.
let's make little wins
Little Wins is a studio focused on game and application design, development, and deployment on mobile and social platforms. We keep our message simple, big ideas grow from lil' wins. Our process, principles, and execution revolve around breaking down scopes and winning the details. Our whatever-it-takes attitude burns at our core. So join us and let's make little wins.
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we’re open for business
Got an iPhone, iPad, and/or Android project? Got a brand and want to move it into the mobile or social game space? Well gosh darn, that's what we do! We’re currently accepting new clients who need game content designed, directed, developed, and deployed on the iPhone, iPad and Android platform.
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the fires are burning
We're working on our first indy title! No, really, we've got the design docs to prove it. We'll be pulling from our email list for Beta Testers in late February, so get on that jam.
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our bags are packed
Jason will be all over San Francisco March 5th-9th for GDC 2012. Our 3rd year up in the place, Little Wins is coming prepared. Jason is taking appointments (a.k.a hunting you down) to demo our first indy title. More info to come in February.
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what we're playing
iPhone: Zenonia 4
iPad: Infinity Blade II
XBox: Skyrim