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When Peanut Chews wants to "Play it Old School" on iPhone and Android, who are we to object? So we came up with a little touch game of Red Light Green Light featuring the Peanut Chews bus. Ride along through the streets of Philadelphia and unleash mounds of chocolate peanut goodness. Just watch out for those red lights!
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- Client
- Evoke Interaction
- Platform
- iPad
Some friends of ours at Evoke Interaction really wanted their photo with golf-pro Phil Mickelson, but the man is terribly hard to find. Traveling the world winning green jackets and speaking out against rheumatoid arthritis puts a dent in the old social calendar. So we built an iPad app that scratched their need - snap, drag, and rotate your mug and you can be in a photo with Phil, all without the actual Phil.
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- Client
- Area Code, Inc (now Zynga NYC)
- Platform
When the revered Area/Code Inc (now Zynga NYC) calls you up and needs a hand, you lend a hand, right? Right. We put together the menu screens for Power Planets, their Facebook game for the Science Channel. Build your planet, reap the rewards, then pass it off to the next guy to deal with.
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- Client
- Red Tettemer + Partners
- Platform
- iPhone
What does a Monster have to do with taxes? He throws them at you, stupid! Now grab yourself a Neat scanner and get to catchin'. This app, designed alongside the gin-infused folks at Red Tettemer + Partners, pits you and a Neat scanner against the dreaded Paper Monster. Start by catching, then retaliate with rubber band balls. Out of the thousands who have played, only 19 have tamed the beast.
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- Client
- TweenBrands
- Platform
- Adobe Flash & SmartFox
From Jan 1, 2009 to Jan 1, 2010, ScapeNation rocked faces. 1 Million faces. Backed by TweenBrands (Limited Too, ShopJustice), ScapeNation was one of the first MMO's in the 9-13 year old market to join its audience together in the fight against a common enemy, the evil Darkness and his henchmen, the Nils. The storyline weaved players through 272k mini-games sessions across 12 titles, 490k avatar and residence purchases across 1000+ virtual goods, and 1.2M chat messages.
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- Client
- TweenBrands
- Platform
- Adobe Flash & SmartFox
What's a virtual world for tweens without mini games? We created a strategy to produce a large quantity of games that spanned various gamer types. Shooters, side-scrollers, mazes, and cards for collectors, creators, bashers and brainers. Each had its own feel, its own piece to the storyline, yet followed the overarching goals of the game's economic structure.
let's make little wins
Little Wins is a studio focused on game and application design, development, and deployment on mobile and social platforms. We keep our message simple, big ideas grow from lil' wins. Our process, principles, and execution revolve around breaking down scopes and winning the details. Our whatever-it-takes attitude burns at our core. So join us and let's make little wins.
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we’re open for business
Got an iPhone, iPad, and/or Android project? Got a brand and want to move it into the mobile space? Well gosh darn, that's what we do! We’re seeking new clients who want to do fun, artsy, and interesting things on the iPhone, iPad and Android platform.
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the fires are burning
We're working on our first indy title! No, really, we've got the design docs to prove it. We'll be pulling from our email list for Beta Testers in the near future, so get on that jam. You might even wind up in the game for launch.
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and we're back
GDC 2012 was a blast. We want to thank everyone who made this year another amazing, draining, and life changing event. Can't wait till next year.
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what we're playing
iPhone: Twirdie
iPad: Super.Crossfire HD
XBox: ME3